este es otro paso
la livreria anterior es el q maneja los pines
esta maneja los graficos
guardala como la anterior en la misma carpeta con el nombre
graphics.c
/////////////////////////////////////////////////////////////////////////
//// graphics.c ////
//// ////
//// This file contains functions to draw lines, rectangles, bars, ////
//// circles and text to a display. A function which draws a ////
//// single pixel must be defined before calling the functions in ////
//// this file. Call it glcd_pixel(x, y, color) where x is the ////
//// horizontal coordinate, y is the vertical coordinate, and ////
//// color is 1 bit to turn the pixel on or off. ////
//// ////
//// * Note: (0, 0) is treated as the upper left corner ////
//// ////
/////////////////////////////////////////////////////////////////////////
//// ////
//// glcd_line(x1, y1, x2, y2, color) ////
//// * Draws a line from the first point to the second point ////
//// with the given color ////
//// - color can be ON or OFF ////
//// ////
//// glcd_rect(x1, y1, x2, y2, fill, color) ////
//// * Draws a rectangle with one corner at point (x1,y1) and ////
//// the other corner at point (x2,y2) ////
//// - fill can be YES or NO ////
//// - color can be ON or OFF ////
//// ////
//// glcd_bar(x1, y1, x2, y2, width, color) ////
//// * Draws a bar (wide line) from the first point to the ////
//// second point ////
//// - width is the number of pixels wide ////
//// - color is ON or OFF ////
//// ////
//// glcd_circle(x, y, radius, fill, color) ////
//// * Draws a circle with center at (x,y) ////
//// - fill can be YES or NO ////
//// - color can be ON or OFF ////
//// ////
//// glcd_text57(x, y, textptr, size, color) ////
//// * Write the null terminated text pointed to by textptr with ////
//// the upper left coordinate of the first character at (x,y) ////
//// Characters are 5 pixels wide and 7 pixels tall ////
//// - size is an integer that scales the size of the text ////
//// - color is ON or OFF ////
//// * Note - This function wraps characters to the next line ////
//// use #define GLCD_WIDTH to specify a display width ////
//// ////
/////////////////////////////////////////////////////////////////////////
//// (C) Copyright 1996, 2004 Custom Computer Services ////
//// This source code may only be used by licensed users of the CCS ////
//// C compiler. This source code may only be distributed to other ////
//// licensed users of the CCS C compiler. No other use, ////
//// reproduction or distribution is permitted without written ////
//// permission. Derivative programs created using this software ////
//// in object code form are not restricted in any way. ////
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
#ifndef GRAPHICS_DRAWING_FUNCTIONS
#define GRAPHICS_DRAWING_FUNCTIONS
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
#ifndef ON
#define ON 1
#endif
#ifndef OFF
#define OFF 0
#endif
#ifndef YES
#define YES 1
#endif
#ifndef NO
#define NO 0
#endif
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
//// Defines a 5x7 font
/////////////////////////////////////////////////////////////////////////
const int8 FONT[51][5] ={0x00, 0x00, 0x00, 0x00, 0x00, // SPACE
0x00, 0x00, 0x5F, 0x00, 0x00, // !
0x00, 0x03, 0x00, 0x03, 0x00, // "
0x14, 0x3E, 0x14, 0x3E, 0x14, // #
0x24, 0x2A, 0x7F, 0x2A, 0x12, // $
0x43, 0x33, 0x08, 0x66, 0x61, // %
0x36, 0x49, 0x55, 0x22, 0x50, // &
0x00, 0x05, 0x03, 0x00, 0x00, // '
0x00, 0x1C, 0x22, 0x41, 0x00, // (
0x00, 0x41, 0x22, 0x1C, 0x00, // )
0x14, 0x08, 0x3E, 0x08, 0x14, // *
0x08, 0x08, 0x3E, 0x08, 0x08, // +
0x00, 0x50, 0x30, 0x00, 0x00, // ,
0x08, 0x08, 0x08, 0x08, 0x08, // -
0x00, 0x60, 0x60, 0x00, 0x00, // .
0x20, 0x10, 0x08, 0x04, 0x02, // /
0x3E, 0x51, 0x49, 0x45, 0x3E, // 0
0x00, 0x04, 0x02, 0x7F, 0x00, // 1
0x42, 0x61, 0x51, 0x49, 0x46, // 2
0x22, 0x41, 0x49, 0x49, 0x36, // 3
0x18, 0x14, 0x12, 0x7F, 0x10, // 4
0x27, 0x45, 0x45, 0x45, 0x39, // 5
0x3E, 0x49, 0x49, 0x49, 0x32, // 6
0x01, 0x01, 0x71, 0x09, 0x07, // 7
0x36, 0x49, 0x49, 0x49, 0x36, // 8
0x26, 0x49, 0x49, 0x49, 0x3E, // 9
0x00, 0x36, 0x36, 0x00, 0x00, // :
0x00, 0x56, 0x36, 0x00, 0x00, // ;
0x08, 0x14, 0x22, 0x41, 0x00, // <
0x14, 0x14, 0x14, 0x14, 0x14, // =
0x00, 0x41, 0x22, 0x14, 0x08, // >
0x02, 0x01, 0x51, 0x09, 0x06, // ?
0x3E, 0x41, 0x59, 0x55, 0x5E, // @
0x7E, 0x09, 0x09, 0x09, 0x7E, // A
0x7F, 0x49, 0x49, 0x49, 0x36, // B
0x3E, 0x41, 0x41, 0x41, 0x22, // C
0x7F, 0x41, 0x41, 0x41, 0x3E, // D
0x7F, 0x49, 0x49, 0x49, 0x41, // E
0x7F, 0x09, 0x09, 0x09, 0x01, // F
0x3E, 0x41, 0x41, 0x49, 0x3A, // G
0x7F, 0x08, 0x08, 0x08, 0x7F, // H
0x00, 0x41, 0x7F, 0x41, 0x00, // I
0x30, 0x40, 0x40, 0x40, 0x3F, // J
0x7F, 0x08, 0x14, 0x22, 0x41, // K
0x7F, 0x40, 0x40, 0x40, 0x40, // L
0x7F, 0x02, 0x0C, 0x02, 0x7F, // M
0x7F, 0x02, 0x04, 0x08, 0x7F, // N
0x3E, 0x41, 0x41, 0x41, 0x3E, // O
0x7F, 0x09, 0x09, 0x09, 0x06, // P
0x1E, 0x21, 0x21, 0x21, 0x5E, // Q
0x7F, 0x09, 0x09, 0x09, 0x76};// R
const int8 FONT2[44][5]={0x26, 0x49, 0x49, 0x49, 0x32, // S
0x01, 0x01, 0x7F, 0x01, 0x01, // T
0x3F, 0x40, 0x40, 0x40, 0x3F, // U
0x1F, 0x20, 0x40, 0x20, 0x1F, // V
0x7F, 0x20, 0x10, 0x20, 0x7F, // W
0x41, 0x22, 0x1C, 0x22, 0x41, // X
0x07, 0x08, 0x70, 0x08, 0x07, // Y
0x61, 0x51, 0x49, 0x45, 0x43, // Z
0x00, 0x7F, 0x41, 0x00, 0x00, // [
0x02, 0x04, 0x08, 0x10, 0x20, // \
0x00, 0x00, 0x41, 0x7F, 0x00, // ]
0x04, 0x02, 0x01, 0x02, 0x04, // ^
0x40, 0x40, 0x40, 0x40, 0x40, // _
0x00, 0x01, 0x02, 0x04, 0x00, // `
0x20, 0x54, 0x54, 0x54, 0x78, // a
0x7F, 0x44, 0x44, 0x44, 0x38, // b
0x38, 0x44, 0x44, 0x44, 0x44, // c
0x38, 0x44, 0x44, 0x44, 0x7F, // d
0x38, 0x54, 0x54, 0x54, 0x18, // e
0x04, 0x04, 0x7E, 0x05, 0x05, // f
0x08, 0x54, 0x54, 0x54, 0x3C, // g
0x7F, 0x08, 0x04, 0x04, 0x78, // h
0x00, 0x44, 0x7D, 0x40, 0x00, // i
0x20, 0x40, 0x44, 0x3D, 0x00, // j
0x7F, 0x10, 0x28, 0x44, 0x00, // k
0x00, 0x41, 0x7F, 0x40, 0x00, // l
0x7C, 0x04, 0x78, 0x04, 0x78, // m
0x7C, 0x08, 0x04, 0x04, 0x78, // n
0x38, 0x44, 0x44, 0x44, 0x38, // o
0x7C, 0x14, 0x14, 0x14, 0x08, // p
0x08, 0x14, 0x14, 0x14, 0x7C, // q
0x00, 0x7C, 0x08, 0x04, 0x04, // r
0x48, 0x54, 0x54, 0x54, 0x20, // s
0x04, 0x04, 0x3F, 0x44, 0x44, // t
0x3C, 0x40, 0x40, 0x20, 0x7C, // u
0x1C, 0x20, 0x40, 0x20, 0x1C, // v
0x3C, 0x40, 0x30, 0x40, 0x3C, // w
0x44, 0x28, 0x10, 0x28, 0x44, // x
0x0C, 0x50, 0x50, 0x50, 0x3C, // y
0x44, 0x64, 0x54, 0x4C, 0x44, // z
0x00, 0x08, 0x36, 0x41, 0x41, // {
0x00, 0x00, 0x7F, 0x00, 0x00, // |
0x41, 0x41, 0x36, 0x08, 0x00, // }
0x02, 0x01, 0x02, 0x04, 0x02};// ~
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
// Purpose: Draw a line on a graphic LCD using Bresenham's
// line drawing algorithm
// Inputs: (x1, y1) - the start coordinate
// (x2, y2) - the end coordinate
// color - ON or OFF
// Dependencies: glcd_pixel()
/////////////////////////////////////////////////////////////////////////
#ifdef LARGE_LCD
void glcd_line(int16 x1, int16 y1, int16 x2, int16 y2, int1 color)
#else
void glcd_line(int8 x1, int8 y1, int8 x2, int8 y2, int1 color)
#endif
{
int16 dy, dx;
signed int8 addx=1, addy=1;
signed int16 P, diff;
#ifdef LARGE_LCD
int16 i=0;
dx = abs((signed int16)(x2 - x1));
dy = abs((signed int16)(y2 - y1));
#else
int8 i=0;
dx = abs((signed int8)(x2 - x1));
dy = abs((signed int8)(y2 - y1));
#endif
if(x1 > x2)
addx = -1;
if(y1 > y2)
addy = -1;
if(dx >= dy)
{
dy *= 2;
P = dy - dx;
diff = P - dx;
for(; i<=dx; ++i)
{
glcd_pixel(x1, y1, color);
if(P < 0)
{
P += dy;
x1 += addx;
}
else
{
P += diff;
x1 += addx;
y1 += addy;
}
}
}
else
{
dx *= 2;
P = dx - dy;
diff = P - dy;
for(; i<=dy; ++i)
{
glcd_pixel(x1, y1, color);
if(P < 0)
{
P += dx;
y1 += addy;
}
else
{
P += diff;
x1 += addx;
y1 += addy;
}
}
}
}
/////////////////////////////////////////////////////////////////////////
// Purpose: Draw a rectangle on a graphic LCD
// Inputs: (x1, y1) - the start coordinate
// (x2, y2) - the end coordinate
// fill - YES or NO
// color - ON or OFF
// Dependencies: glcd_pixel(), glcd_line()
/////////////////////////////////////////////////////////////////////////
#ifdef LARGE_LCD
void glcd_rect(int16 x1, int16 y1, int16 x2, int16 y2, int1 fill, int1 color)
#else
void glcd_rect(int8 x1, int8 y1, int8 x2, int8 y2, int1 fill, int1 color)
#endif
{
if(fill)
{
#ifdef LARGE_LCD
int16 i, xmin, xmax, ymin, ymax;
#else
int8 i, xmin, xmax, ymin, ymax;
#endif
if(x1 < x2) // Find x min and max
{
xmin = x1;
xmax = x2;
}
else
{
xmin = x2;
xmax = x1;
}
if(y1 < y2) // Find the y min and max
{
ymin = y1;
ymax = y2;
}
else
{
ymin = y2;
ymax = y1;
}
for(; xmin <= xmax; ++xmin)
{
for(i=ymin; i<=ymax; ++i)
{
glcd_pixel(xmin, i, color);
}
}
}
else
{
glcd_line(x1, y1, x2, y1, color); // Draw the 4 sides
glcd_line(x1, y2, x2, y2, color);
glcd_line(x1, y1, x1, y2, color);
glcd_line(x2, y1, x2, y2, color);
}
}
/////////////////////////////////////////////////////////////////////////
// Purpose: Draw a bar (wide line) on a graphic LCD
// Inputs: (x1, y1) - the start coordinate
// (x2, y2) - the end coordinate
// width - The number of pixels wide
// color - ON or OFF
/////////////////////////////////////////////////////////////////////////
#ifdef LARGE_LCD
void glcd_bar(int16 x1, int16 y1, int16 x2, int16 y2, int8 width, int1 color)
#else
void glcd_bar(int8 x1, int8 y1, int8 x2, int8 y2, int8 width, int1 color)
#endif
{
int8 half_width;
signed int16 dy, dx;
signed int8 addx=1, addy=1, j;
signed int16 P, diff, c1, c2;
#ifdef LARGE_LCD
int16 i=0;
dx = abs((signed int16)(x2 - x1));
dy = abs((signed int16)(y2 - y1));
#else
int8 i=0;
dx = abs((signed int8)(x2 - x1));
dy = abs((signed int8)(y2 - y1));
#endif
half_width = width/2;
c1 = -(dx*x1 + dy*y1);
c2 = -(dx*x2 + dy*y2);
if(x1 > x2)
{
signed int16 temp;
temp = c1;
c1 = c2;
c2 = temp;
addx = -1;
}
if(y1 > y2)
{
signed int16 temp;
temp = c1;
c1 = c2;
c2 = temp;
addy = -1;
}
if(dx >= dy)
{
P = 2*dy - dx;
diff = P - dx;
for(i=0; i<=dx; ++i)
{
for(j=-half_width; j<half_width+width%2; ++j)
{
#ifdef LARGE_LCD
int16 temp;
#else
int8 temp;
#endif
temp = dx*x1+dy*(y1+j); // Use more RAM to increase speed
if(temp+c1 >= 0 && temp+c2 <=0)
glcd_pixel(x1, y1+j, color);
}
if(P < 0)
{
P += 2*dy;
x1 += addx;
}
else
{
P += diff;
x1 += addx;
y1 += addy;
}
}
}
else
{
P = 2*dx - dy;
diff = P - dy;
for(i=0; i<=dy; ++i)
{
if(P < 0)
{
P += 2*dx;
y1 += addy;
}
else
{
P += diff;
x1 += addx;
y1 += addy;
}
for(j=-half_width; j<half_width+width%2; ++j)
{
#ifdef LARGE_LCD
int16 temp;
#else
int8 temp;
#endif
temp = dx*x1+dy*(y1+j); // Use more RAM to increase speed
if(temp+c1 >= 0 && temp+c2 <=0)
glcd_pixel(x1+j, y1, color);
}
}
}
}
/////////////////////////////////////////////////////////////////////////
// Purpose: Draw a circle on a graphic LCD
// Inputs: (x,y) - the center of the circle
// radius - the radius of the circle
// fill - YES or NO
// color - ON or OFF
/////////////////////////////////////////////////////////////////////////
#ifdef LARGE_LCD
void glcd_circle(int16 x, int16 y, int16 radius, int1 fill, int1 color)
#else
void glcd_circle(int8 x, int8 y, int8 radius, int1 fill, int1 color)
#endif
{
#ifdef LARGE_LCD
signed int16 a, b, P;
#else
signed int8 a, b, P;
#endif
a = 0;
b = radius;
P = 1 - radius;
do
{
if(fill)
{
glcd_line(x-a, y+b, x+a, y+b, color);
glcd_line(x-a, y-b, x+a, y-b, color);
glcd_line(x-b, y+a, x+b, y+a, color);
glcd_line(x-b, y-a, x+b, y-a, color);
}
else
{
glcd_pixel(a+x, b+y, color);
glcd_pixel(b+x, a+y, color);
glcd_pixel(x-a, b+y, color);
glcd_pixel(x-b, a+y, color);
glcd_pixel(b+x, y-a, color);
glcd_pixel(a+x, y-b, color);
glcd_pixel(x-a, y-b, color);
glcd_pixel(x-b, y-a, color);
}
if(P < 0)
P += 3 + 2 * a++;
else
P += 5 + 2 * (a++ - b--);
} while(a <= b);
}
/////////////////////////////////////////////////////////////////////////
// Purpose: Write text on a graphic LCD
// Inputs: (x,y) - The upper left coordinate of the first letter
// textptr - A pointer to an array of text to display
// size - The size of the text: 1 = 5x7, 2 = 10x14, ...
// color - ON or OFF
/////////////////////////////////////////////////////////////////////////
#ifdef LARGE_LCD
void glcd_text57(int16 x, int16 y, char* textptr, int8 size, int1 color)
#else
void glcd_text57(int8 x, int8 y, char* textptr, int8 size, int1 color)
#endif
{
int8 j, k, l, m; // Loop counters
int8 pixelData[5]; // Stores character data
for(; *textptr != '\0'; ++textptr, ++x)// Loop through the passed string
{
if(*textptr < 'S') // Checks if the letter is in the first font array
memcpy(pixelData, FONT[*textptr - ' '], 5);
else if(*textptr <= '~') // Check if the letter is in the second font array
memcpy(pixelData, FONT2[*textptr - 'S'], 5);
else
memcpy(pixelData, FONT[0], 5); // Default to space
// Handles newline and carriage returns
switch(*textptr)
{
case '\n':
y += 7*size + 1;
continue;
case '\r':
x = 0;
continue;
}
if(x+5*size >= GLCD_WIDTH) // Performs character wrapping
{
x = 0; // Set x at far left position
y += 7*size + 1; // Set y at next position down
}
for(j=0; j<5; ++j, x+=size) // Loop through character byte data
{
for(k=0; k < 7; ++k) // Loop through the vertical pixels
{
if(bit_test(pixelData[j], k)) // Check if the pixel should be set
{
for(l=0; l < size; ++l) // These two loops change the
{ // character's size
for(m=0; m < size; ++m)
{
glcd_pixel(x+m, y+k*size+l, color); // Draws the pixel
}
}
}
}
}
}
}
#endif